Boom, I could take a big chunk of stuff and use it right now with just a few import/exports.
you could export all those expression morphs onto your figure and code up the nice smiles and expressions made for your figure live action in your game. For which if you are doing a game engine workflow. Or body morphs for figure shape changing at runtime, etc.
Probably you are aware, there are value priced figures and bundles which often even have included sets of dialable morph facial expressions made tailor to the specific figure, and many other cool sets, and all with a now very low interactive license for the whole set. For small indi this is great, then stuff can be kit bashed, modified, and augmented with small custom made stuff. Basically infinity of stuff when your platform is OPEN for business. Daz is huge marketplace, plus rendo, and others etc, free market is great, lots of artists, and material to work with.
We can't all hire a huge art and animation department staff, I can't even find other decent programmers most of the time for just corporate work. I own it all mostly already, but its not enough stuff to make games and other products with on its own, not even close for even a simple project to work with. Look I think reallusion store is great but it only has so much content. So, here is a kind of content workflow you are missing by not having that feature, and in the market most seem to really be chasing a lot these days, game dev, and seems to me small indies especially when it comes to reallusion and daz. But then no way for me to leverage my CC3 and skingen. Maybe Daz Bridge will solve this, there is an unreal bridge and unity bridge coming soon.
Wow huge bummer : ( Any chance to get that as a feature update anytime soon? Daz and CC3 ought to both have nice gui lists filterable/sortable with checkboxes for what morphs to include or not include for exports. Body morphs are not carried over into CC3.